What are the technical specifications of Capital
Punishment?
Capital Punishment is the most technically advanced and
most playable combat game on Amiga. It features:
- a specially developed state-of-the-art bob routine with a real-time
horizontal bob flip that can animate two large characters, covering
a combined area of over 30,000 pixels, at a rate of 25 frames per second
- a horizontal scroll of 50 frames per second with
acceleration and deceleration
- pixel-by-pixel drawn frames of perfectly smooth animation for every character
- dazzling backgrounds in 256 colours from a palette of 16.7 million
- a unique zone editor that has been created to maximize
the combat experience through an advanced collision detection system using
four collision zones (head, body, legs, and attack) for every character
in every frame
- semi-transparent 3D shadow that casts itself on the characters and
the floors by following the characters' movements at the rate
of 25 frames per second
- additional visual effects such as:
fog, light diminishing, morphing...
slow-motion replay;
realistic blood animation;
red screen flash after every blow;
screen shakes after a player is punched or falls;
screen scroll with every move;